![]() If you were looking into purchasing Stadia hoping that it would offer better visuals, keep in mind that it offers better frame rates, but that advantage is offset by the increased input lag which makes aiming in Destiny 2 a little difficult, especially in player vs. Hopefully, Google offer more clarification soon because the company's 4K 60 FPS claims fall flat when it comes to Destiny 2 and Red Dead Redemption 2. In this tutorial, Im going to be teaching you how you can increase your fps on a bad graphics card in Mortal Kombat X. It's unclear if this is due to difficult development tools or problems with the servers. Given the power gap between Xbox One X and Stadia, we would expect all games to be 4K 60 FPS on Google's hardware, but that's not the case. Oddly enough, Digital Foundry said that if you used Google Chrome on PC, the game renders at 60 FPS at a lower resolution. So playing the game on a large display is a bad idea because the image quality is much worse than even the PlayStation 4 Pro port. The Stadia version, if you try to play it with a Chromecast Ultra, renders at 1440p and 30 FPS. Red Dead Redemption 2 runs at native 4K resolution on Xbox One X and is locked to 30 FPS. The same applies to Red Dead Redemption 2. The Xbox One X version of Destiny 2 runs at native 4K resolution, but it's locked to 30 FPS. This means that it looks incredibly blurry on a 4K display since it's being upscaled and is just a video stream. Destiny 2 may run at 60 FPS on Stadia, but it's locked to 1080p. Digital Foundry found out that that wasn't the case. According to Google, all games on Stadia can run at 4K resolution and 60 FPS. If you choose to go with Resolution Mode on Stadia for Shadow of the Tomb Raider, then the input lag goes over 200 ms, which is essentially unplayable for hardcore gamers. Shadow of the Tomb Raider, when the 60 FPS option was engaged, exhibited 83 ms input lag on Xbox One X, but 139 ms on Stadia. Alternative Game Tags: mortal kombat 9, mortal combat 2011, mortal kombat 2011, mortal kombat 11. Mortal Kombat 11 exhibited 78 ms of input lag on Xbox One X compared to 122 ms on Stadia. However, if you compare 60 FPS games like Mortal Kombat 11 and Shadow of the Tomb Raider between the two devices, the findings remain the same. ![]() This can make aiming, even in 60 FPS, a little difficult. Destiny 2's input lag on Xbox One X was 100 milliseconds (ms) and 144 ms on Stadia. This is surprising because increasing the frame rate usually halves the input lag. Even games like Destiny 2, which run at 60 frames per second (FPS) on Stadia and 30 FPS on Xbox One X, exhibited more input lag on Stadia. Since Xbox One X doesn't beam an image from the cloud, the input lag is a lot less. Digital Foundry started off by comparing input lag on Xbox One X and Stadia.
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